Places that are not Places... created virtual environments that contain in the mind experiences lived through a cartoon life. It is amazing how those components take on an actuality.
The same feelings of not being able to go back, to experience a moment in time. It's like that same feeling when you realize your childhood locations will never be accessible again.
I was showing off the many beautiful builds within SL as creative minds create visions and techniques unique to their own perception.
Going through landmarks that I kept in my inventory... yet.. they were not there..
Greenies is Gone! No one has created anything like that in SL. a totally unique humorous British giant build of a simple kitchen with little green men exploring all those strange items we call everyday commodities. You turn the corner and see a Porter Rockwell vision of a stop motion story experience.
I went to the beautiful build of Avilion Castle, a place that I would struggle mightily to get through the lag, because of all the people who frequented this romantic medieval experience. It was empty. Not a soul.
I sat there on one of the side chairs contemplating how quickly not only our pixelated world is changing but the speed of technology is catapulting our real life existence into light-speed transition that I am not sure the biological avatar is equipped to handle.
We need time to morn what we have lost before we can transition. I don't think we have found a best practice for that time gap, which is why technology is meeting so much resistance.
What do you think? Should there be a farewell to the old before embracing the new?